Home » interview

Tag Archives: interview

how-to-survive-storm-warning-edition-lightning-gun

How to Survive Interview - New Gen, DX12 & More

A new week, a new developer Q&A for you to read! This time, we’ve talked with How to Survive developer Eko Software about their Storm Warning Edition (out now on PC, PS4 and Xbox One), their experience with new generation consoles and [...] Read more
Alessio Palumbo |  3 November, 2014
neotopia_plaza

neotopia Interview - A New Home

After our usual teasers, it’s finally time for our full chat with David Dow, Director at madmunki, a British studio which is trying to revive the concept of PlayStation Home in neotopia, a PlayStation 4 title (though other platforms are [...] Read more
Alessio Palumbo |  24 October, 2014
Lords-of-the-Fallen-Snow-Fight

LotF Dev Talks About Tech, PC & Consoles

We’ve teased you quite a bit with our previous snippets, but it was kind of necessary as you’ll notice today, since our full interview with Deck13‘s Michele Giacalone is really huge! We touched many topics in our conversation, [...] Read more
Alessio Palumbo |  20 October, 2014
ryse-britannia-siege

Crytek On Ryse, CRYENGINE, Graphics

We have teased you in the previous days, but here’s our full interview with Crytek and specifically, Nicolas Schulz and Brian Chambers. Obviously, we spoke about Ryse on PC (which released just a few days ago and we’ve reviewed [...] Read more
Alessio Palumbo |  17 October, 2014
styx_overlooking

Cyanide on Styx, PC, PS4/XB1 & UE4

Here’s our latest interview with Cyanide, after our teaser from a couple of days ago. We talked with Project Manager Guillaume Blanchard about Styx: Master of Shadows (which you should really check out if you like stealth games, as pointed [...] Read more
Alessio Palumbo |  13 October, 2014
shadow_warrior_dual_wielding

Shadow Warrior Dev On DX12, PS4 & XB1

We’ve had the pleasure to ask a few tech questions to Krzysztof Narkowicz, Lead Engine Programmer of Polish studio Flying Wild Hog, mainly known for Hard Reset and Shadow Warrior, which is now about to be released on PlayStation 4 and Xbox [...] Read more
Alessio Palumbo |  6 October, 2014
the_vanishing_ethan_carter_forest

The Vanishing of Ethan Carter - Interview with Chmielarz

As promised yesterday, here’s our full interview with Adrian Chmielarz, former Creative Director of People Can Fly (his credits include Painkiller, Bulletstorm and Gears of War: Judgment) and now Game Designer of The Vanishing of Ethan [...] Read more
Alessio Palumbo |  11 September, 2014
Project-Cars-2

Project CARS Interview With Pete Morrish

At Gamescom we spoke to a lot of different developers, but none quite as mad (in a good way) as Slightly Mad Studios‘ Pete Morrish. Obviously he’d been working a lot and was clearly in need of a break, but he was also extremely funny [...] Read more
Rosh Kelly |  26 August, 2014
Risen3-Screenshot-Skeleton

Risen 3 - Gamescom 2014 Interview

During Gamescom 2014, we were able to exchange a few words with two of the developers from Piranha Bytes, the team which has just released Risen 3: Titan Lords thanks to the support of Deep Silver. What impressed us the most is to learn that the [...] Read more
Antonio Patti |  25 August, 2014
The_Witcher_3_Wild_Hunt-Crossroads-Gamescom2014

The Witcher 3 Interview - Gamescom 2014

We teased you a couple of times about our massive The Witcher 3 interview with CD Projekt RED‘s Jose Teixeira, but you can finally read the full transcript below. As you might guess, we loved the new presentation and awarded the game our [...] Read more
Alessio Palumbo |  21 August, 2014

Login

Register | Lost your password?