Tag Archives: interview
How to Survive Interview - New Gen, DX12 & More
A new week, a new developer Q&A for you to read! This time, we’ve talked with How to Survive developer Eko Software about their Storm Warning Edition (out now on PC, PS4 and Xbox One), their experience with new generation consoles and [...] Read more
neotopia Interview - A New Home
After our usual teasers, it’s finally time for our full chat with David Dow, Director at madmunki, a British studio which is trying to revive the concept of PlayStation Home in neotopia, a PlayStation 4 title (though other platforms are [...] Read more
LotF Dev Talks About Tech, PC & Consoles
We’ve teased you quite a bit with our previous snippets, but it was kind of necessary as you’ll notice today, since our full interview with Deck13‘s Michele Giacalone is really huge! We touched many topics in our conversation, [...] Read more
Crytek On Ryse, CRYENGINE, Graphics
We have teased you in the previous days, but here’s our full interview with Crytek and specifically, Nicolas Schulz and Brian Chambers. Obviously, we spoke about Ryse on PC (which released just a few days ago and we’ve reviewed [...] Read more
Cyanide on Styx, PC, PS4/XB1 & UE4
Here’s our latest interview with Cyanide, after our teaser from a couple of days ago. We talked with Project Manager Guillaume Blanchard about Styx: Master of Shadows (which you should really check out if you like stealth games, as pointed [...] Read more
Shadow Warrior Dev On DX12, PS4 & XB1
We’ve had the pleasure to ask a few tech questions to Krzysztof Narkowicz, Lead Engine Programmer of Polish studio Flying Wild Hog, mainly known for Hard Reset and Shadow Warrior, which is now about to be released on PlayStation 4 and Xbox [...] Read more
The Vanishing of Ethan Carter - Interview with Chmielarz
As promised yesterday, here’s our full interview with Adrian Chmielarz, former Creative Director of People Can Fly (his credits include Painkiller, Bulletstorm and Gears of War: Judgment) and now Game Designer of The Vanishing of Ethan [...] Read more
Project CARS Interview With Pete Morrish
At Gamescom we spoke to a lot of different developers, but none quite as mad (in a good way) as Slightly Mad Studios‘ Pete Morrish. Obviously he’d been working a lot and was clearly in need of a break, but he was also extremely funny [...] Read more
Risen 3 - Gamescom 2014 Interview
During Gamescom 2014, we were able to exchange a few words with two of the developers from Piranha Bytes, the team which has just released Risen 3: Titan Lords thanks to the support of Deep Silver. What impressed us the most is to learn that the [...] Read more
The Witcher 3 Interview - Gamescom 2014
We teased you a couple of times about our massive The Witcher 3 interview with CD Projekt RED‘s Jose Teixeira, but you can finally read the full transcript below. As you might guess, we loved the new presentation and awarded the game our [...] Read more